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EnigmA Amiga Run 1996 February
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EnigmA AMIGA RUN 04 (1996)(G.R. Edizioni)(IT)[!][issue 1996-02][Skylink CD III].iso
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tasscod2.lha
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TAssCode2_engl.txt
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1995-12-28
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16KB
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382 lines
______ __ __ __
\ __ \ / / / / / /
/ / / /________ / /____ _____/ /_ _____ ____ ____/ /
/ /_/ / ___/ __ \/ __/ _ \/ ___/ __/ / __ `/ __ \/ __ /
/ ____/ / / /_/ / /_/ __/ /__/ /_ / /_/ / / / / /_/ /
/_/ /_/ \____/\__/\___/\___/\__/ \__,_/_/ /_/\__,_/
______ ___ ____ __
\ __ \ / _// __/ / /
/ / / /________ / (_) /____ __________ / /____
/ /_/ / ___/ __ \/ / / __/ _ \/ ___/ __ `/ __/ _ \
/ ____/ / / /_/ / / / / / __/ / / /_/ / /_/ __/
/_/ /_/ \____/_/_/_/ \___/_/ \__,_/\__/\___/
===============================================================================
THE ALIEN BREED TOWER ASSAULT LEVEL CODE
--------------------------------------------------
Do you like playing Mastermind? If you do, stop reading here and try to crack
the code by yourself. It`s a lot of fun.
Anyway, for all the other bad girls and bad guys, here it is:
the systematically cracked Alien Breed Tower Assault level code
- from now on expanded by an dyslexic translated english version and enhanced
by the cracked two-player codes.
Everybody who wants to be involved, armed to the teeth in an unfair Alien
massacre, will get his desired informations from this document.
Let`s go, human beast.
The code: ZXCC L UVWK P uvwk YY
---------------------
Z - Tower
X_YY - Tower Level
CC_YY - Credits
L_YY - Lives
U/u_YY - MP, Body Armour (p)
V/v_YY - Laser (L), Missiles (Mis)
W/w_YY - Firewall (Flame), Refraction Laser (RFL)
K/k_YY - Keys
P_YY - 1 Player/2 Player mode
YY - contrary end code
The small letters u,v,w and k are significant for player two.
The level code contains 16 characters: ABCD EFGH IJKL MNPS
An increase of lives, keys, credits and weapons will be represented by an
increase in the count of the front code characters:
A --> B --> ... --> M --> N --> P --> S
Simultaneously, the count for the -YY- end code decrease:
S --> P --> N --> M --> ... --> B --> A
The characters O, Q and R are counted, but not noted. This means, the step
from -N- to -P- at "lives" position 5 must be completed in the end code by a
count from -J- over a figured -I- to -H-. For the step leading from life 6 to
7 the code at position 5 changes from -P- to -S-. This means, the end code
must simultaneously changed from -H- over -G- and -F- to -E-.
-G- and -F- are the equivalents for the not noted characters -Q- and -R-.
Restarting a level, a maximum of 7 lives, 5 ammunition kits und 15 keys,
limited by the -S- code, will be generated. A scanner will not be noted in
the level code. Some variations at positions 1 and 2 for the tower level are
possible, but it`s not funny to see your player wandering aroung outside the
outer wall of the tower.
===============================================================================
LEVEL CODES
-------------
EMGENEERING TOWER Code Lives Ammo Keys Credits Weapons
-------------------------------------------------------------------------------
Engineering Level 1 FKBSSSSSSDCAAASA 7 5 15 31.000 - all -
FKHNSDEDSDCAAABL 7 5 15 125.000 MP3,L1,RFL3
FKBNSDEASDCAAACE 7 5 15 29.000 MP3,L1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Outdoor Sector 4 FJ SB
Engineering Level 1 FKBSSSSSSDCAAASA 7 5 15 31.000 - all -
Level 2 FL PS
Level 3 FM PP
Level 4 FN PN
SCIENCE TOWER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Science Level 2 JGBSSSSSSDCAAASA 7 5 15 31.000 - all -
JGHGSSEDSDCAAABD 7 5 15 118.000 MP3,L1,RFL3,P3
JGCJSDEASDCAAACH 7 5 15 41.000 MP3,L1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Outdoor Sector 3 JE SC
Level 1 JF SB
Science Level 2 JGBSSSSSSDCAAASA 7 5 15 31.000 - all -
Level 3 JH PS
Level 4 JI PP
Outdoor Sector 4 JJ PN
CIVILIAN TOWER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Civilian Level 3 EEHBSSSSSDCAAAAC 7 5 15 113.000 - all -
EEHBSDAASDCAAADF 7 5 15 113.000 MP3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crash Landing Site EB AF
Level 1 EC AE
Level 2 ED AD
Civilian Level 3 EEHBSSSSSDCAAAAC 7 5 15 113.000 - all -
Level 4 EF AB
SECURITY TOWER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Security Level 3 FCBSSSSSSDCAAASI 7 5 15 31.000 - all -
FCDBSDEASDCAAADG 7 5 15 49.000 MP3,L1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Level 1 FA SK
Level 2 FB SJ
Security Level 3 FCBSSSSSSDCAAASI 7 5 15 31.000 - all -
Level 4 FD SH
STORES TOWER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Stores Level 3 EJDSSSSSSDCAAASA 7 5 15 63.000 - all -
EJDCSDAASDCAAADD 7 5 15 50.000 MP3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Outdoor Sector 2 EG SD
Level 1 EH SC
Level 2 EI SB
Stores Level 3 EJDSSSSSSDCAAASA 7 5 15 63.000 - all -
Level 4 EK PS
MILITARY TOWER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Military Level 3 EPDSSSSSSDCAAAPK 7 5 15 63.000 - all -
EPASSDEDSDCAAABJ 7 5 15 15.000 MP3,L1,RFL3
EPAFSDAMSDCAAACB 7 5 15 5.000 MP3,Flame3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Outdoor Sector 3 EL PP
Level 1 EM PN
Level 2 EN PM
Military Level 3 EPDSSSSSSDCAAAPK 7 5 15 63.000 - all -
Level 4 ES PH
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Military Level 3 IPIASSSSSDCAAASD 7 5 15 128.000 - all -
IPCBSDADSDCAAACI 7 5 15 33.000 MP3,RFL3
MAIN TOWER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Main Tower Level 1 (Access via Science Level 4)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Main Tower Level 2 LAIJSSSSSDCAAASG 7 5 15 137.000 - all -
LACJSDADSDCAAACM 7 5 15 41.000 MP3,RFL3
LAAPSDAISDCAAACD 7 5 15 14.000 MP3,Flame2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Main Tower Level 3 LBIJSSSSSDCAAASF 7 5 15 137.000 - all -
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Main Tower Level 4 HCIJSSSSSDCAAASI 7 5 15 137.000 - all -
HCBPSLADSDCAAACB 7 5 15 30.000 MP3,RFL3,P2
HCAPSDADSDCAAACK 7 5 15 14.000 MP3,RFL3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Level 2 HA SK
Level 3 HB SJ
Main Tower Level 4 HCIJSSSSSDCAAASI 7 5 15 137.000 - all -
Level 5 HD SH
Level 6 HE SG
Level 7 HF SF
===============================================================================
2 Player Level Codes
--------------------
Level 1 Player 2 Player
-----------------------------------------------------------------------
Crash Landing Site EBHB S SSSS D CAAA AF --> EBHB S SSSS S DAAA SF
Engeneering Level 1 FKBS S SSSS D CAAA SA --> FKBS S SSSS S DAAA PA
Security Level 1 FABS S SSSS D CAAA SK --> FABS S SSSS S DAAA PK
-----------------------------------------------------------------------
Arming at -SD- code: Player 1: -all-
Player 2: MP3; no keys
To convert the other levels, try to change the corresponding 1 player level
by this way:
Crash Landing Site Engeneering Level 1 Security Level 1
--------------------------------------------------------------------------
EBHB S SSSS D CAAA AF FKBS S SSSS D CAAA SA FABS S SSSS D CAAA SK
E C AE E C PS E C SJ
F C AD F C PP F C SI
G C AC G C PN G C SH
H C AB H C PM H C SG
I C AA I C PL I C SF
J C SS J C PK J C SE
K C SP K C PJ K C SD
L C SN L C PI L C SC
M C SM M C PH M C SB
N C SL N C PG N C SA
(---- - ---- O C--- SK ---- - ---- O C--- PF ---- - ---- O C--- PS)
P C SJ P C PE P C PP
(---- - ---- Q C--- SI ---- - ---- Q C--- PD ---- - ---- Q C--- PN)
(---- - ---- R C--- SH ---- - ---- R C--- PC ---- - ---- R C--- PM)
S C SG S C PB S C PL
EBHB S SSSS S DAAA SF FKBS S SSSS S DAAA PA FABS S SSSS S DAAA PK
A much easier way to convert the -DC- code to -SD- infers from direct
comparison of both codes:
Crash Landing Site Engeneering Level 1 Security Level 1
-------------------------------------------------------------------------
EBHB S SSSS D CAAA AF FKBS S SSSS D CAAA SA FABS S SSSS D CAAA SK
EBHB S SSSS S DAAA SF FKBS S SSSS S DAAA PA FABS S SSSS S DAAA PK
^ ^ ^
So, change position 10 and 11 to -SD-, leave position 16 unchanged and change
position 15 by counting one possible character down.
Level 1 Player 2 Player
-----------------------------------------------------------------------
Science Level 1 JFBS S SSSS D CAAA SB --> JFBS S SSSS S DAAA PB
Stores Level1 EHDS S SSSS D CAAA SC --> EHDS S SSSS S DAAA PC
Military Level 1 EMDS S SSSS D CAAA PN --> EMDS S SSSS S DAAA NN
Main Tower Level 2 LAIJ S SSSS D CAAA SG --> LAIJ S SSSS S DAAA PG
-----------------------------------------------------------------------
To get player 2 fully armed and equiped with 15 keys change the DAAA-code
to SSSS.
For example: Science Level 1
-----------------------------------------------------------------------
D CAAA SB
JFBS S SSSS S DAAA PB
DSAA MS
DSSA LN
SSSA KP
SSSS JM = JFBS S SSSS S SSSS JM
-----------------------------------------------------------------------
If you want to get the two-player -SSSSS- code directly from the
one-player -DCAAA- code, count down 85 characters at the -YY- end code.
D C A A A
| 15 steps
S C A A A
| 16 steps
S S A A A
| 18 steps
S S S A A
| 18 steps
S S S S A
| 18 steps
S S S S S -----------
85 steps
Level 1 Player 2 Player
-----------------------------------------------------------------------
Crash Landing Site EBHB S SSSS D CAAA AF --> EBHB S SSSS S SSSS LA
-----------------------------------------------------------------------
SS = 6 steps (+16)
PS = 22 steps (+16)
NS = 38 steps (+16)
MS = 54 steps (+16)
LS = 70 steps (+16)
LA = 85 steps (+15)
===============================================================================
Detailed examples for the code system:
--------------------------------------
Code Lives Amor Keys Credits Weapons
Lives - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
J L 1 5 1 15.000 MP1, L1
K K 2 5 1 15.000 MP1, L1
L J 3 5 1 15.000 MP1, L1
M I 4 5 1 15.000 MP1, L1
FKASNCEABDCAAADH 5 5 1 15.000 MP1, L1
P F 6 5 1 15.000 MP1, L1
S C 7 5 1 15.000 MP1, L1
Keys- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FKASNCEABDCAAADH 5 5 1 15.000 MP1, L1
C G 5 5 2 15.000 MP1, L1
D F 5 5 3 15.000 MP1, L1
F D 5 5 5 15.000 MP1, L1
I A 5 5 8 15.000 MP1, L1
M CM 5 5 12 15.000 MP1, L1
S CJ 5 5 15 15.000 MP1, L1
Keys- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EPANSDEDNDCAAACD 7 5 13 13.000 MP3, L1, RFL3
P CB 7 5 14 13.000 MP3, L1, RFL3
S BP 7 5 15 13.000 MP3, L1, RFL3
Credits - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FKBDMDEAEDCAAAEC 4 5 4 19.000 MP3, L1
E EB 4 5 4 20.000 MP3, L1
G DS 4 5 4 22.000 MP3, L1
Credits - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FKBDNDEANDCAAADI 5 5 13 19.000 MP3, L1
G F 5 5 13 22.000 MP3, L1
J C 5 5 13 25.000 MP3, L1
L A 5 5 13 27.000 MP3, L1
M CS 5 5 13 28.000 MP3, L1
FKBNNDEANDCAAACP 5 5 13 29.000 MP3, L1
Panzer- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
D N 7 5 15 43.000 - all -,P0
IPCLSHSSSDCAAASJ 7 5 15 43.000 - all -,P1
L F 7 5 15 43.000 - all -,P2
S PP 7 5 15 43.000 - all -,P3
Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EEHBSDAASDCAAADF 7 5 15 113.000 MP3
SAA CG 7 5 15 113.000 MP3,P3
SAS BE 7 5 15 113.000 MP3,Flame3,RFL3,P3
SSA BE 7 5 15 113.000 MP3,L3,Mis3,P3
SSS AC 7 5 15 113.000 - all -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
===============================================================================
Good luck, Alien Terminator. The hive will survive.
Greetings to all Alien und H.R. Giger fans.
---- S.V.G. ----
Send your funny mail or fax to:
Stefan V. Greifenberg
Dannenwalder Weg 115
D-13439 BERLIN
Germany
Fax: +49 30 416 46 79
EMail: greifenb@chemie.fu-berlin.de
(Achtung! I`m checking the e-mail port at my old university very seldom. For a
faster reply to your mail try to contact me via postal address or fax mail.)
===============================================================================
______ __ __ __
\ __ \ / / / / / /
/ / / /________ / /____ _____/ /_ _____ ____ ____/ /
/ /_/ / ___/ __ \/ __/ _ \/ ___/ __/ / __ `/ __ \/ __ /
/ ____/ / / /_/ / /_/ __/ /__/ /_ / /_/ / / / / /_/ /
/_/ /_/ \____/\__/\___/\___/\__/ \__,_/_/ /_/\__,_/
______ ___ ____ __
\ __ \ / _// __/ / /
/ / / /________ / (_) /____ __________ / /____
/ /_/ / ___/ __ \/ / / __/ _ \/ ___/ __ `/ __/ _ \
/ ____/ / / /_/ / / / / / __/ / / /_/ / /_/ __/
/_/ /_/ \____/_/_/_/ \___/_/ \__,_/\__/\___/